Dec 13, 2006, 07:36 PM // 19:36
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#61
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Thanks for the input ill make those edits, especially on harriers and lyssas.
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Dec 14, 2006, 02:56 AM // 02:56
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#62
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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Quote:
Originally Posted by furbat
Pious haste is 9 sec out of 12 at 12 myst.
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And 10 at 16
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Dec 15, 2006, 04:46 AM // 04:46
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#63
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Academy Page
Join Date: Dec 2006
Location: Somewhere in the bowels of Southern California.
Guild: Chosen Ventrilo [CV]
Profession: R/Mo
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great guide, it ALMOST makes me want to play a dervish... Oh well I promised myself that I would get my necro and monk to 20 first.
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Dec 20, 2006, 03:58 AM // 03:58
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#64
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ka Tet of Gilead
Profession: Me/W
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No sticky for this truly deserving post yet?
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Dec 20, 2006, 09:45 PM // 21:45
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#65
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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I added the draw conditions synergy with melandru to the guide. I also added the fact that fragility KILLS melandru. Found that one out the hard way.... Melandru against a conditions sin and frag spiker with virulence = not fun.
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Dec 20, 2006, 11:26 PM // 23:26
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#66
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Xethrion
No sticky for this truly deserving post yet?
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I agree sticky sticky plz.
Quote:
I added the draw conditions synergy with melandru to the guide. I also added the fact that fragility KILLS melandru. Found that one out the hard way.... Melandru against a conditions sin and frag spiker with virulence = not fun.
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Since virulence needs a condtion to trigger how are you affected.
Can see the sin though....
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Dec 21, 2006, 04:16 AM // 04:16
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#67
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ka Tet of Gilead
Profession: Me/W
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melandru makes your conditions have a duration of 0.. thus, they ARE applied to you, they are just instantaneously removed. Which means ouchy frag damage.
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Dec 21, 2006, 04:21 AM // 04:21
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#68
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I Saw That
Join Date: Mar 2006
Location: The bushes
Profession: D/R
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Yeah, with instant removal you are hit with fragility once as they are applied and once as they are removed - meaning massive spike damage.
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Dec 21, 2006, 06:48 AM // 06:48
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#69
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by Guardian of the Light
I agree sticky sticky plz.
Since virulence needs a condtion to trigger how are you affected.
Can see the sin though....
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Good point. I guess it wasn't the virulence, it was the conditions sin that spamed blind, crip, bleed, and DW on me. I died pretty fast.
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Dec 21, 2006, 08:20 AM // 08:20
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#70
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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Um. Remove Frag? Seriously >.>
You can't die from a normal frag spike. There isn't a chance in hell, what with the new combo doing 450 damage. You're bound to have more than 450 with AoM on o.O
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Dec 21, 2006, 09:39 PM // 21:39
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#71
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by Etrik
Um. Remove Frag? Seriously >.>
You can't die from a normal frag spike. There isn't a chance in hell, what with the new combo doing 450 damage. You're bound to have more than 450 with AoM on o.O
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I relooked it and it wasnt a frag spike. It was an assassin that unleashed a massive condition chain on me while his mesmer friend hexed me with frag. I was under AoM at the time.
At 15 illusion you take 20 damage each time you recieve and recover from a condition. With AoM each time you recieve a condition it counts as both an apply AND a removal, which is 40 free damage on just tagging me with the condition.
Now I ate an assassin combo that spammed 4 conditions. Thats all the massive assassin damage + 160 damage from frag alone. At the same time a searing flames ele was constantly spamming SF which was another 40 damage every time SF hit from frag.
You can now see why fragility is deadly to a dervish running AoM. The damage is extreme because of the clunky nature of the avatar.
You are not IMMUNE to conditions, but instead have them removed the instant they hit you. This makes fragility a melandru meat grinder.
And remove the frag? With what? Didn't have hex removal on my bar and my monk was getting creamed by a steady stance/fearme hammer warrior.
This is why fragility is so dangerous to AoM. 160 damage instantly off a 4 condition spam is insane damage, even to AoM.
Last edited by Lordhelmos; Dec 21, 2006 at 09:41 PM // 21:41..
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Jan 05, 2007, 12:39 AM // 00:39
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#72
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Banned
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To the OP, thanks for this thread.
To the powers that be, sticky, please.
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Jan 19, 2007, 07:56 AM // 07:56
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#73
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Ascalonian Squire
Join Date: Dec 2006
Profession: D/
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An abundance of gratitude
WoW! I say that since my mouth is wide opened in amazement and also because World of Warcraft was where I've migrated from. Hands down, despite the better user interfaces in WoW, GW is a far more complex game.
I really wish I would have found this excellent work when I was still a lowbie dervish. Somehow, I managed to get to 20 and about 3/4 way through NF before I discovered this guide 2 days ago. It's a wonder that this post has not been stickied or replicated on many different websites. I've spent a lot of time searching the internet for some decent dervish guides, as this was my first foray into GW.
I'll admit, this guide made me feel extremely n00bish. But this is a good thing, since a person who thinks he knows everything will never learn anything.
So again, my thanks to the OP and all the subsequents. And here's my vote to have this stickied - hell, I may just start a new thread asking for just that!
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Jan 19, 2007, 08:49 PM // 20:49
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#74
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Academy Page
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ok That’s the best D**n guide for Dervish I’ve ever seen!!
Vote for a Sticky indeed!
And I have a question a noob one, if you put all those runes like Major and super in your armor don’t you get a health penalty? i mean three runes that would add up to about -150 in health? How a derv to survive with so lesser health?
Right now I have 576HP with +30 from Scythe and i still die.. I don’t know how well will I survive with all those runes on me..
Please Advice
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Jan 19, 2007, 09:26 PM // 21:26
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#75
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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"And I have a question a noob one, if you put all those runes like Major and super in your armor don’t you get a health penalty? i mean three runes that would add up to about -150 in health? How a derv to survive with so lesser health?"
Only the superior/major runes that add to your attributes decrease health. The superior scythe is -75, the major myst is -35 so you will have a -110 health. Most of the mentioned builds are centered around the Avatar of Melandru skill which gives you +200 health so that is being use to offset the health.
Plus the original poster points out the health bonus on your armor pretty much negates a major which is also true. Most of the GW classes make do on quite a bit less health than the Dervish. I prefer standard sup+minors and the extra health, none of my build really benefit by one more attribute point from the major..
"Right now I have 576HP with +30 from Scythe and i still die.. I don’t know how well will I survive with all those runes on me.."
Dunno, I make it pretty well with right at 500 HP - rarely dip below half health. I think all my others are right around 470 or so and they make it fine also. Start another thread and post your build, I rather suspect that there is something wrong there. Just expect some people to be less than nice - unfortunately this is still the internet and you have to put up with that. Though on sub forums like these you get a higher ratio of nice people.
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Jan 20, 2007, 07:26 AM // 07:26
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#77
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Pre-Searing Cadet
Join Date: Jan 2007
Location: Hated West
Profession: W/A
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awesome post helmos, made me realize some of the things I was doing wrong such as relying too much on my secondary prof(monk) skills for defence.
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Jan 21, 2007, 07:57 PM // 19:57
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#78
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Ascalonian Squire
Join Date: Jan 2007
Guild: Ohio Geek Fest[OGF]
Profession: D/
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Bump for a Sticky please
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Jan 22, 2007, 01:57 AM // 01:57
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#79
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Frost Gate Guardian
Join Date: Dec 2006
Location: 13N/144E FoKai
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Indeed, sticky.
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Jan 23, 2007, 12:08 AM // 00:08
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#80
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Ascalonian Squire
Join Date: Jan 2006
Profession: W/Mo
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very nice post , indeed . STICKY , and a build for DOA
good job
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