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Old Dec 13, 2006, 07:36 PM // 19:36   #61
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Thanks for the input ill make those edits, especially on harriers and lyssas.
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Old Dec 14, 2006, 02:56 AM // 02:56   #62
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Quote:
Originally Posted by furbat
Pious haste is 9 sec out of 12 at 12 myst.
And 10 at 16
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Old Dec 15, 2006, 04:46 AM // 04:46   #63
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great guide, it ALMOST makes me want to play a dervish... Oh well I promised myself that I would get my necro and monk to 20 first.
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Old Dec 20, 2006, 03:58 AM // 03:58   #64
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No sticky for this truly deserving post yet?
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Old Dec 20, 2006, 09:45 PM // 21:45   #65
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I added the draw conditions synergy with melandru to the guide. I also added the fact that fragility KILLS melandru. Found that one out the hard way.... Melandru against a conditions sin and frag spiker with virulence = not fun.
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Old Dec 20, 2006, 11:26 PM // 23:26   #66
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Quote:
Originally Posted by Xethrion
No sticky for this truly deserving post yet?
I agree sticky sticky plz.

Quote:
I added the draw conditions synergy with melandru to the guide. I also added the fact that fragility KILLS melandru. Found that one out the hard way.... Melandru against a conditions sin and frag spiker with virulence = not fun.
Since virulence needs a condtion to trigger how are you affected.

Can see the sin though....
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Old Dec 21, 2006, 04:16 AM // 04:16   #67
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melandru makes your conditions have a duration of 0.. thus, they ARE applied to you, they are just instantaneously removed. Which means ouchy frag damage.
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Old Dec 21, 2006, 04:21 AM // 04:21   #68
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Yeah, with instant removal you are hit with fragility once as they are applied and once as they are removed - meaning massive spike damage.
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Old Dec 21, 2006, 06:48 AM // 06:48   #69
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Quote:
Originally Posted by Guardian of the Light
I agree sticky sticky plz.



Since virulence needs a condtion to trigger how are you affected.

Can see the sin though....
Good point. I guess it wasn't the virulence, it was the conditions sin that spamed blind, crip, bleed, and DW on me. I died pretty fast.
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Old Dec 21, 2006, 08:20 AM // 08:20   #70
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Um. Remove Frag? Seriously >.>

You can't die from a normal frag spike. There isn't a chance in hell, what with the new combo doing 450 damage. You're bound to have more than 450 with AoM on o.O
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Old Dec 21, 2006, 09:39 PM // 21:39   #71
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Quote:
Originally Posted by Etrik
Um. Remove Frag? Seriously >.>

You can't die from a normal frag spike. There isn't a chance in hell, what with the new combo doing 450 damage. You're bound to have more than 450 with AoM on o.O
I relooked it and it wasnt a frag spike. It was an assassin that unleashed a massive condition chain on me while his mesmer friend hexed me with frag. I was under AoM at the time.

At 15 illusion you take 20 damage each time you recieve and recover from a condition. With AoM each time you recieve a condition it counts as both an apply AND a removal, which is 40 free damage on just tagging me with the condition.

Now I ate an assassin combo that spammed 4 conditions. Thats all the massive assassin damage + 160 damage from frag alone. At the same time a searing flames ele was constantly spamming SF which was another 40 damage every time SF hit from frag.

You can now see why fragility is deadly to a dervish running AoM. The damage is extreme because of the clunky nature of the avatar.

You are not IMMUNE to conditions, but instead have them removed the instant they hit you. This makes fragility a melandru meat grinder.

And remove the frag? With what? Didn't have hex removal on my bar and my monk was getting creamed by a steady stance/fearme hammer warrior.

This is why fragility is so dangerous to AoM. 160 damage instantly off a 4 condition spam is insane damage, even to AoM.

Last edited by Lordhelmos; Dec 21, 2006 at 09:41 PM // 21:41..
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Old Jan 05, 2007, 12:39 AM // 00:39   #72
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To the OP, thanks for this thread.

To the powers that be, sticky, please.
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Old Jan 19, 2007, 07:56 AM // 07:56   #73
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WoW! I say that since my mouth is wide opened in amazement and also because World of Warcraft was where I've migrated from. Hands down, despite the better user interfaces in WoW, GW is a far more complex game.

I really wish I would have found this excellent work when I was still a lowbie dervish. Somehow, I managed to get to 20 and about 3/4 way through NF before I discovered this guide 2 days ago. It's a wonder that this post has not been stickied or replicated on many different websites. I've spent a lot of time searching the internet for some decent dervish guides, as this was my first foray into GW.

I'll admit, this guide made me feel extremely n00bish. But this is a good thing, since a person who thinks he knows everything will never learn anything.

So again, my thanks to the OP and all the subsequents. And here's my vote to have this stickied - hell, I may just start a new thread asking for just that!
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Old Jan 19, 2007, 08:49 PM // 20:49   #74
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ok That’s the best D**n guide for Dervish I’ve ever seen!!

Vote for a Sticky indeed!

And I have a question a noob one, if you put all those runes like Major and super in your armor don’t you get a health penalty? i mean three runes that would add up to about -150 in health? How a derv to survive with so lesser health?

Right now I have 576HP with +30 from Scythe and i still die.. I don’t know how well will I survive with all those runes on me..

Please Advice
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Old Jan 19, 2007, 09:26 PM // 21:26   #75
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"And I have a question a noob one, if you put all those runes like Major and super in your armor don’t you get a health penalty? i mean three runes that would add up to about -150 in health? How a derv to survive with so lesser health?"

Only the superior/major runes that add to your attributes decrease health. The superior scythe is -75, the major myst is -35 so you will have a -110 health. Most of the mentioned builds are centered around the Avatar of Melandru skill which gives you +200 health so that is being use to offset the health.

Plus the original poster points out the health bonus on your armor pretty much negates a major which is also true. Most of the GW classes make do on quite a bit less health than the Dervish. I prefer standard sup+minors and the extra health, none of my build really benefit by one more attribute point from the major..

"Right now I have 576HP with +30 from Scythe and i still die.. I don’t know how well will I survive with all those runes on me.."

Dunno, I make it pretty well with right at 500 HP - rarely dip below half health. I think all my others are right around 470 or so and they make it fine also. Start another thread and post your build, I rather suspect that there is something wrong there. Just expect some people to be less than nice - unfortunately this is still the internet and you have to put up with that. Though on sub forums like these you get a higher ratio of nice people.
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Old Jan 20, 2007, 03:42 AM // 03:42   #76
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wow thanx for the reply.. let me follow the guide and see what happens but i'm gonna stick with my 3 points in Earth Prayer maybe not after i re read the guide..
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Old Jan 20, 2007, 07:26 AM // 07:26   #77
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awesome post helmos, made me realize some of the things I was doing wrong such as relying too much on my secondary prof(monk) skills for defence.
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Old Jan 21, 2007, 07:57 PM // 19:57   #78
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Bump for a Sticky please
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Old Jan 22, 2007, 01:57 AM // 01:57   #79
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Indeed, sticky.
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Old Jan 23, 2007, 12:08 AM // 00:08   #80
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very nice post , indeed . STICKY , and a build for DOA


good job
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